G2BDAI 2017: Workshop on Games, Gamification, Big Data and AI

Conference website https://simutools.eai-conferences.org/2017/
Abstract registration deadline March 15, 2017
First CfP will be circulated March 25, 2017
Submission deadline May 1, 2017
Full Paper Submission May 1, 2017
Short Paper, Poster and Demo Submission May 19, 2017
Notification and Registration opens June 12, 2017
Camera-ready Submission July 10, 2017
Start of Workshop September 11, 2017
End of Workshop September 13, 2017

G2BDAI 2017 is an annual International Workshop on Game, Gamification ,Big Data and Artificial Intelligence, collocated with SimuTools 2017. The workshop focuses on a broad range of research challenges in the field of games, gamification ,big data and AI, and their interplays to enhance simulation modeling and analysis, addressing current and future trends in simulation techniques, models, practices and software.

Hence, we invite conceptual, methodological, and empirical papers using wide-range approaches, and we also strongly encourage researchers unable to participate in the conference to submit articles for this call. The interested contributors are encouraged to contribute their research works based on undermentioned extensive list of topics, but are not limited to:

Topic 1: Introduction – overview of gamification      Topic 4: Applications

Subtopic 01: Introduction                                     Subtopic 01: Gamification in entertainment

Subtopic 02: Game elements                               Subtopic 02: Gamification in healthcare

Subtopic 03: Game design techniques                   Subtopic 03: Gamification in retails/tourisms

Topic 2: Gamification                                                    Subtopic 04: Gamification in education

Subtopic 01: Game mechanics                              Subtopic 05: Gamification in software development

Subtopic 02: Motivation analysis                            Subtopic 06: Gamification in science

Subtopic 03: Design processes                Topic 5: Future of gamification

Subtopic 04: Virtual economy                                Subtopic 01: Future of gamification: business perspective

Subtopic 05: Translational gamification                  Subtopic 01: Future of gamification: technology perspective

Subtopic 06: Gamification measurement and analytics

Topic 3: Enabling Technologies

Subtopic 01: Wearable devices and systems

Subtopic 02: Emotion detection

Subtopic 03: Virtual and augmented reality

Subtopic 04: Virtual currencies

Subtopic 05: Big data intelligence and AI for gamification

Subtopic 06: Cloud computing for gamification

Submission Guidelines

Papers must be written in English and must not exceed 10 pages. Submitted papers must not have been submitted for review or published (partially or completely) elsewhere. Papers will be assessed based on originality, correctness, relevance, and quality of writing. In exceptional circumstances (such as papers evidently out of scope) may not receive full-length reviews and may be rejected summarily. At least one author of each accepted paper is required to register and present the work in person at the conference. Short papers of 4 to 6 pages and one-page posters describing work in progress can also be submitted in the short paper category.

Every paper will be peer-reviewed by at least three reviewers.

All papers are submitted by email:  [email protected]  and the submissions will be handled electronically.

Paper accepted in G2BDAI 2017 will be further invited for extension to be included in a book published by IEEE-Wiley. All presented papers in the workshop will be published in the proceedings of the main workshop and submitted to ACM Digital Library .


Program Committee



  • Professor LUO Zongwei, Southern University of Science and Technology, Shenzhen, China



Invited Speakers



All questions about submissions should be emailed to Prof. LUO Zongwei (e-mail: [email protected] ).