Accepted papers

  • Cellular Automata Modeling, Simulation, and Visualization in DEVS-Suite Simulator – Chao Zhang, Hessam S. Sarjoughian
  • Enabling DEVS Model Verification in DEVS-Suite – Soroosh Gholami, Hessam S. Sarjoughian
  • On Improving Parallel Real-Time Network Simulation for Hybrid Experimentation of Software Defined Networks – Mohammad Abu Obaida, Jason Liu
  • A Simulation Modelling Process Based On Expert Modelers’ Practices – Rizwan Ahmed
  • ScaleSimulator – A Fast and Cycle-Accurate Parallel Simulator for Architectural Exploration – Avi Mendelson, Chalak Ori, Cai Weiguang, Li Wei, Fang Lei, Zheng Libing, Wu Zuguang, Gu Xiongli, Wang Haibin
  • An Optimized Memory Management Algorithm for Real-time Simulation on Linux Operation System – Miao Zhang,  Zhiwen Jiang, Yiping Yao
  • A Fine-grained Parallel Approach for one Logical Process on Multi-core Machines – Jiawei Fei, Yiping Yao, Jing Luan, Lufan Li, Yingqian Bao
  • A Reusable Behavior Modeling Method Based on Atom Action and Atom Condition – Yingqian Bao, Qingjun Qu, Yiping Yao, Jiawei Fei, Miao Zhang
  • Implementing Multicasting and Broadcasting of Multimedia Data in ONE Simulator – Suman Bhattacharjee, Ranit Chatterjee, Tamal Pal, Sipra DasBit
  • MONICA: One Simulator for Mobile Opportunistic Networks – Peiyan Yuan, Mingyang Song
  • A Unifying Framework for UML Profile-based Cognitive Modeling: Development and Experience – Zhi Zhu, Yonglin Lei, Yifan Zhu, Abdurrahman Alshareef, Hessam S. Sarjoughian
  • SimAIT: An Automatic Initialization Tool for Complex Simulation System – Sirui Bao, Yiping Yao, Laibin Yan, Tianlin Li, Feng Zhu

ACCEPTED PAPERS OF G2BDAI 2017 Workshop (on Games, Gamification, Big Data and AI)

Long papers:
  • Gamification for Teaching Java – Cagri Cubukcu, Lizbeth Goodman, Bo Wang, Eleni Magina
  • An Improved Jaccard – Similarity Algorithm Used in News Recommender System – SHI Xinchen, LUO Zongwei
  • An End-to-end Tag-based Recommendation System for Verbal Reasoning Questions – Yue Zhixiong
  • PageRank Approach to Ranking Football Teams’ Network – Boreng Wang, Zongwei Luo

Short papers:

  • The Application and Optimization of Unity Image Fusion Algorithm in HTC Vive Controllers Interaction – Lei Chen, Zongwei Luo
  • The Simulation of MOBA Games Match System – Li Shuailin


  • Recommender system based on Collaborative filtering – Weijie Huang
  • Improve the game interest by using game theory and probability theory – Pi Zhicheng
  • Mobile Advertising Predicted Conversion Rate Model a Recommendation System with Machine Learing Approach – Jiang Yinhao


  • Virtual, Augmented and Mixed Reality Technology Based Simulations in Higher
    Education, Opportunities for Alternative Assessment Strategies – Glowatz, Matt, Mangina, Eleni, Holland, Donal
  • Oculus Rift Application for Training Drone Pilots – O’Keeffe, Evan, Campbell, Abraham, Swords, David, Laefer, Debra, Fern, Mangina, Eleni
  • Immersive Virtual Reality Training Tool for IoT Device Placement – Campbell, Abraham,Jia, Yukun
  • 3D Stereo-lithographic models placed in Virtual Reality to assist in pre-operative planning – Campbell, Abey, Mangina, Eleni, Ranito, Olivia, de Oliveira, McMahon, Colin, J.
  • 3D modeling for augmented reality systems in novel vascular models – Campbell, Abey, Almaksy, Asma, Mangina, Eleni
  • Emerging Educational Technologies for Cross-Cultural Collaboration:Current Perspectives and Future Directions – Zhang, Bo, Robb, Nigel, Goodman, Lizbeth
  • A Software tool for 3D visualization and slicing of MR images – Ghoshal, Somoballi, Chatterjee, Pubali, Banu, Sourav, Chakrabarti, Amlan